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Monthly Archives: January 2016

Smart Mobile Studio 2.2 (beta-5)

Posted on 24.01.2016 by Smart Mobile Studio Team Posted in Announcements, Developers log, News 8 Comments

Last October we thought that we have version 2.2 all but ready, but then users found some hard to fix problems and our schedule plan got heavily delayed into the 2016. Of course we spent all this time improving Smart in all its aspects and we added a ton of fixes and even some small new features. So now – when the original problems are fixed – we decided to release yet another beta. Hopefully this will be the last one.

If you are already running the beta-4, you can just start the SmartUpdate program and it will fetch the new version. Otherwise, you should follow the detailed instructions outlined in the beta-1 announcement.

Continue reading→

beta

Writing Node.js command-line tools

Posted on 23.01.2016 by Smart Mobile Studio Team Posted in Developers log, News and articles

NodeSmartIn the last article we have focused on how to use Cordova to build hybrid web applications with Smart Mobile Studio. In this article we focus about writing Node.js command-line tools (like Cordova) itself in Smart Mobile Studio.

Continue reading→

command-line node.js npm tool

Hybrid Web-Apps with Cordova

Posted on 19.01.2016 by Smart Mobile Studio Team Posted in Developers log, News and articles

CordovaAbout two years ago a detailed article about how to use Cordova has been published here. As times are changing quickly, an update for this becomes necessary. This article is about building hybrid web-apps with Cordova with Smart Mobile Studio.

Continue reading→

Android Chromium Cordova Hybrid Web-App icons node.js w3C

Events as objects

Posted on 18.01.2016 by Jon Lennart Posted in Developers log 5 Comments

Events are fun right? Well, only in part to be honest. For example, what do you do if you want to catch the same event but at different places?

This is where JavaScript’s addEventListener() comes into play. In short it allows you to add as many event-handlers to the same event as your heart desires. But raw unadulterated JavaScript is a bit of a mess, so I decided to wrap this up in clear cut objects. Oh, and I added a “fixed” event for when you want to have objects for standard events as well.

So now whenever you want to hook an event without ruining your published event-handlers (for instance in TW3CustomControl) you can just use one of these 🙂

Enjoy!

unit eventobjs;

interface

uses 
  w3c.dom,
  SmartCL.Components,
  SmartCL.System;

type


  TEventObjTriggeredEvent = procedure (sender:TObject;EventObj:JEvent);

  TEventObj = class(TObject)
  private
    FOwner:     TW3TagObj;
    FAttached:  Boolean;
    FEventName: String;
  protected
    procedure   HandleEvent(eobj:variant);virtual;
  public
    Property    Attached:Boolean read FAttached;
    procedure   Attach(EventName:String);
    procedure   Detach;
    constructor Create(AOwner:TW3TagObj);virtual;
    destructor  Destroy;Override;
  public
    Property    EventName:String read FEventName;
    Property    Owner:TW3TagObj read FOwner;
    Property    OnEvent: TEventObjTriggeredEvent;
  end;

  TFixedEventObj = class(TObject)
  protected
    FAttached:  Boolean;
    FOwner:     TW3TagObj;
    procedure   HandleEvent(eobj:variant);virtual;
  protected
    function    DoGetEventName:String;virtual;abstract;
  public
    Property    Attached:Boolean read FAttached;
    procedure   Attach;
    procedure   Detach;
    constructor Create(AOwner:TW3TagObj);virtual;
    destructor  Destroy;override;
  public
    Property    Owner:TW3TagObj read FOwner;
    Property    OnEvent: TEventObjTriggeredEvent;
  end;

  TElementRemovedEvent = class(TFixedEventObj)
  protected
    function  DoGetEventName:String;override;
  end;

  TElementAddedEvent = class(TFixedEventObj)
  protected
    function  DoGetEventName:String;override;
  end;

implementation


//#############################################################################
// TElementAddedEvent
//#############################################################################

function TElementAddedEvent.DoGetEventName:String;
begin
  result := "DOMNodeInserted";
end;

//#############################################################################
// TElementRemovedEvent
//#############################################################################

function TElementRemovedEvent.DoGetEventName:String;
begin
  result := "DOMNodeRemoved";
end;

//#############################################################################
// TFixedEventObj
//#############################################################################

constructor TFixedEventObj.Create(AOwner:TW3TagObj);
begin
  inherited Create;
  FOwner:=AOwner;
  Attach;
end;

destructor TFixedEventObj.Destroy;
begin
  Detach;
  inherited;
end;

procedure TFixedEventObj.Attach;
begin
  if FAttached then
  Detach;
  FOwner.Handle.addEventListener(DoGetEventName,@HandleEvent,true);
  FAttached := true;
end;

procedure TFixedEventObj.Detach;
begin
  if FAttached then
  begin
    FOwner.Handle.removeEventListener(DoGetEventName,@HandleEvent,true);
    FAttached := false;
  end;
end;

procedure TFixedEventObj.HandleEvent(eObj:variant);
begin
  if assigned(OnEvent) then
  OnEvent(self, JEvent(eObj));
end;

//#############################################################################
// TEventObj
//#############################################################################

constructor TEventObj.Create(AOwner:TW3TagObj);
begin
  inherited Create;
  FOwner := AOwner;
end;

destructor TEventObj.Destroy;
begin
  if FAttached then
  Detach;
  inherited;
end;

procedure TEventObj.HandleEvent(eobj:variant);
begin
  if assigned(OnEvent) then
  OnEvent(self,JEvent(eObj));
end;

procedure TEventObj.Attach(EventName:String);
begin
  if FAttached then
  Detach;

  FEventName := EventName;
  try
    FOwner.handle.addEventListener(FEventName,@HandleEvent,true);
  except
    FEventname:= '';
    FAttached:=false;
    exit;
  end;
  FAttached:=true;
end;

procedure TEventObj.Detach;
begin
  if FAttached then
  begin
    try
      FOwner.handle.removeEventListener(FEventName,@HandleEvent,true);
    finally
      FEventName := '';
      FAttached := false;
    end;
  end;
end;

end.
code events HTML5 javascript Object Pascal OP4JS Pascal Smart Mobile Studio w3C

Nullable types

Posted on 16.01.2016 by Smart Mobile Studio Team Posted in Developers log, News and articles

JavaScript – in contrast to Object Pascal – is a dynamic language. Beyond dynamic type checks, this also means that it can be extended at runtime. Thus, variables and with this fields of prototypes may only be present (accessible) when they have been set first. In external JavaScript libraries, these are typically initialized or set, but not necessarily. And sometimes it is even intentional to leave them unset.

Continue reading→

DSharp DWScript javascript Nullable types Object Pascal

Telling a 32bit float from a 64bit float

Posted on 16.01.2016 by Jon Lennart Posted in Developers log 2 Comments

The RTL is getting a bit of attention these days, with plenty of visual effects, tweens and more being added to it. It’s easy to forget that sometimes even the smallest things can be of utmost importance. Like how to tell a single from a double via code!

As you may have noticed, Smart Mobile suddenly got support for streams, memory allocation and the ability to manipulate data on byte and bit level. This may sound trivial but it actually changes how we write and deal with data completely. Under vanilla JavaScript working with bits and bytes can be a huge problem. Most JS developers shun native, raw data like the plauge – because they cant do much with it. Well, thats not going to be a problem for us! Buffers, streams, memory allocation, move, copy — easy as apple pie 🙂

Effect Virtual Machine

Amos Basic 2d and 3d

Amos Basic 2d and 3d

Today I was fiddling with a “mini language” module I have been working on. Actually it’s an effect module that allows you to script and compile effect logic in smart pascal itself, so almost like a second language. If you ever played around with Amos Basic on the Amiga home computer back in the 90’s, you may remember that Amos had a secondary animation language? Well, on that old computer sprites and animation was interrupt based (just think threads if you dont have any idea what hardware interrupts are). This allowed the creator of Amos Basic, Francois Lionet, to add a really cool animation language which was executed in the background — allowing your main program to run in parallell to your animation code.

I dont know how many months and years I spent coding Amos and BlitzBasic in my teens, but let’s just say it was A LOT! Francois Lionet and Mark Sibly, the author of BlitzBasic and the Blitz compiler chain were my absolute childhood heroes.

Well, that animation language (but better naturally) is in effect what I am hoping to achieve with my little virtual machine. I really want it to be super-easy to create awesome effects, and I want it to be fast, flicker free and smooth as a baby’s bottom. So a mini bytecode system seems like just the ticket to get that working – and naturally it’s written in smart itself, so you can play around with it when it’s done.

But back to the problem: I had to extend the TReader and TWriter class with the abillity to handle variant datatypes. This also meant adding “word” as a new RTL datatype to handle those 16 bit values. And last but not least — detecting the difference between 32 and 64 bit floating points.

I mean, if you get that wrong it’s going to cause havoc!

CodeSeg and DataSeg

In a bytecode virtual machine like, say, Java or CLR (common language runtime, .NET style) your compiler have to deal with two different things: code and data. One thing is variables (both global and local), but what about constants? Whenever you pass a fixed value to a procedure, that value is actually a constant. It doesnt change and it will be compiled with your program. Well this is where the compiler get’s smart and picks that up, and the value is stored in a special list. So when the program runs, it will fetch that constant from storage and use it. Or, in case of the CLR, it will be compiled directly into the bytecode if it’s an intrinsic value (long story).

Bytecode galore

Bytecode galore

As you probably guess, that’s called a dataseg (data segment), which is different from a codeseg, where the opcode and “asm” is stored.

So thats when i suddenly realized: we have no function in the RTL to tell the difference between a 32bit float and a 64bit float !

Well here is one way of telling the difference. It’s already incorporated into the Read/Write variant, which are functions I added to TReader and TWriter. So you dont have to worry about it. But for those that have (for some odd reason) been looking for this — here it is:

 function IsFloat32(const x:variant):Boolean;
 begin
  asm
  @result = isFinite(@x) && @x == Math.fround(@x);
  end;
 end;

Not much is it? But yet so important.

HTML5 javascript Object Pascal Smart Mobile Studio

Using external JS libraries with Smart Mobile Studio

Posted on 15.01.2016 by Smart Mobile Studio Team Posted in Developers log, News and articles
Neuron groups, ZEISS-Microscopy, CC

Neuron groups, ZEISS-Microscopy, CC

In the forums there was a discussion about how to wrap existing libraries transparently and with a minimum of overhead. In that discussion an example was given about how to wrap the neural network library brain. To avoid posting the same text here as well, this blog post is about translating another neural network library called ‘Synaptic‘.

Continue reading→

HTML5 javascript Neuronal Networks Object Pascal

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